Here, the player pays for a desired item or upgrade, with resources that they've collected, in a fixed and transparent exchange. This is the most common way games feature crafting, but it's actually only "crafting" in a conceptual sense. Type 1: "Money by Another Name" Crafting in Dungeons of Dredmor.Īs Seen In: Dragon Age: Origins, The Elder Scrolls V: Skyrim (Blacksmithing), The Legend of Zelda: Skyward Sword, XCOM: Enemy Unknown, Assassin's Creed III, Terraria, Dungeons of Dredmor, Kingdom of Loathing, Bioshock, and many more. In this article, I categorize these systems into five approaches, and highlight what works best about each and how they are best used. Though widely used, there is substantial variation in the appearance and implementation of crafting systems. There's something thematically appealing about transforming base resources into useful goods, and players enjoy the strategy and choice that customization can enable. ![]() ![]() It's now not only used in nearly every RPG, but also in first-person-shooters, action games, driving simulators, and even Steam's user profile badge system. Crafting has expanded from an rarely-seen mechanic in role-playing games to a nearly ubiquitous inclusion in all modern titles.
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